![]() For instance, as mentioned above, archers are notoriously wimpy when faced with hand-to-hand battle with pikemen, so I try to keep my archers to the back and my swordsmen, etc. The only complaint I have about the "real time" battle model in Lords II is that, if anything, your troops (and the enemy) move too quickly to control as well as I would have liked. The combat in Lords II is very well carried off via an extremely friendly point-and-click interface - and your troops are smarter about circumventing obstacles than their counterparts in Command & Conquer or Warcraft II. ![]() One of the most unique aspects of this game is the synergy between the turn-based strategy of provincial governance and supply, and the real-time battle engine. There are finer points, but the basics are easy to master fairly quickly. Most actions and decisions are carried out via slider bars, grouping of peasants, or clicking on easy-to-understand icons. Everything in Lords II is mouse-driven and quite intuitive (more so than in the original Lords of the Realm). However, if you want a good deal of realism, the many options that are included allow for a very challenging historical simulation. Now don't worry if you want to just fight the other nobles, you can leave a good deal of the micromanagement to the computer and concentrate on battlefield tactics. Gameplay in Lords of the Realm II is very similar to other turn-based strategy games: you make several key decisions regarding resources, exploration, and armies, allocating food for your people, deciding what crops to grow, how many peasants to put to work cutting trees, quarrying stone, etc. You'll have to give them triple rations and lower taxes at least or they'll just take up their pitchforks again. What's worse, if your peasants do revolt, they not only knock that territory and all it produces out of your holdings, but they have the audacity to ambush your troops when you come back into town to put down the rebellion. As in other strategy games, you have to keep the populace happy or they'll revolt, so make sure there's enough cheese and enough of the local boys left at home instead of out kicking some Earl's butt or there'll be hell to pay. You accomplish your opponents' demise by means both military and economic, and manage everything from what type of weapons your blacksmiths produce to whether your farmers should raise cows or wheat, or let the fields go fallow. The point of Lords of the Realm II is, of course, to conquer the other fiefdoms, counties or colonies that surround you (depending on which of the many maps you play, you can fight in 14th century Italy, 18th century Massachusetts, 19th century Africa or any of two dozen other unique scenarios). And if you're not the kind who likes to play general, you can let the computer simulate the battle and tell you how you did. Very, very few games achieve the sort of balance that Lords II does, and seldom is a computer AI in a strategy game really up to the task, but on all accounts Lords II is totally engrossing and achieves a very impressive balance between strategy and action battles are real-time, but start out paused, allowing each player to survey the battlefield prior to the battle for strategic locations and terrain. Despite the stiff competition offered by Westwood's Command & Conquer series and Blizzard's Warcraft line, Lords of the Realm II eclipses both and easily gets my nomination for strategy game of the year. The full version of this game is nothing short of awesome. Virtually everything is improved this time around: gameplay, graphics, siege and battle engines, audio and, well, everything. That's not the case in Sierra's sharp update to 1994's medieval strategy award-winner Lords of the Realm. In a siege, you can end the battle by capturing the enemy's flag or dispatching all of your opponents soldiers to the great big Realm in the sky.Strategy games tend to focus on either micromanagement or massive battles, and no matter which one the game tends to focus on, the other almost always suffers. You are given a Warcraft-type view of the battlefield with the units in your army and have to either get them to retreat (a rarity) or kill every last one of the little buggers. When you engage your enemy in battle is when the real fun starts. You have to hold on to your counties by building larger castles and keeping the peasantry happy and well-fed. Lords of the Realm II is a mixture of turn-based county and economic management and real-time combat.Īs the game begins, the king has died and 5 nobles (including yourself) are vying for control of the realm, including the noble Baron, the headstrong Knight, the ice princess The Countess, and the backstabbing Bishop.
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